![]() ![]() IMO, just stick with AoW3 combat)Ĭity building from AoW3 (the way cities can absorb pretty much every map structure into themselves for various bonuses and special building options). PF combat is slightly worse and also too different due to game being range-focused, AoW4 combat seems very similar to AoW3 with some ideas from PF. Varied and powerful magic with stuff like combat spells, overland spells, persistent unit buffs from AoW1 and 2/SM.Ĭombat from AoW3 (3 basically perfected the series' combat. Large number of different races with significant differences between racial units from AoW2/SM. Long story campaign with persistent progress from AoW1. AoW:SM will probably forever remain the AoW game that was closest to perfection, but each game in the series has something that I wish they'd iterate on, instead of remove.įor me, the ideal AoW game would probably look like this: But I am a bit sad that Triump seems to be obsessed with constantly changing shit instead of just sticking with things that worked. A lot of the things they've shown for AoW4 made me wary/disappointed but I'm still looking forward to it, because it's still more AoW and it still plays like AoW. ![]()
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